AssaultCube World Cup 2010

IRC: #acwc (mibbit).

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Please attend the IRC channel: #acwc (mibbit, requires no installation). If you want a client that can be installed, then you might want to consider KVIrc, X-Chat (Windows, other OS), irssi, ChatZilla.


What is this?

This is the website for the AssaultCube World Cup 2010, organised by Drakas of the Woop Clan.

You can view all the interesting information through the menu.

To register, visit the registration page and also read the rules.

The cup will begin on Friday, 16th July.

Join us in IRC: #acwc (mibbit, requires no installation).

Join us in TeamSpeak 3 or Mumble 1.2:

Frequently asked questions #

I have no teammates, how can I participate?
You can ask in IRC to have your request for teammates announced.
  • Drakas says: # Final match

    Congratulations, Brazil!

    Prizes are:

    • 1st & 2nd place: clan profiles (link, photo, description), user profiles (link, photo, description).
    • 3rd place: user profiles (link, photo, description).
    • Everyone else who participated: user profiles (link, photo).

    Claim your profiles right here: Info page

    Sun, 22 Aug 2010 21:10:00 +0000
  • Drakas says: # Final match maps

    These maps will be played in final match:

    tktf ac_elevation
    htf ac_desert3
    ctf ac_mines
    Sat, 21 Aug 2010 21:50:00 +0000
  • Drakas says: # Final match closing in

    The final match is closing in, and soon we'll see the Brazilian team face off the Slovakian team. It's been a long journey for both of these teams to get here.

    Do have a look at the video produced by CoxA for the Brazilian team: Brazilian Assault Cube Team [HD]

    The final map names will be released tomorrow, and I wish both the teams to have most fun possible in the upcoming games!

    Fri, 20 Aug 2010 15:40:00 +0000
  • Drakas says: # Third place match maps

    These maps will be played in the third place match:

    tktf ac_power
    ctf ac_elevation
    htf ac_desert
    Sat, 14 Aug 2010 17:00:00 +0000
  • Drakas says: # Round 3 maps

    These maps will be played in Round 3:

    tdm ac_desert
    tosok ac_arctic
    ctf ac_power

    Any teams wanting to arrange a different time must have both of their captains write to me with their agreed time as soon as possible.

    Third-place match and the final will be played as soon as possible, with the former being played first. Maps will be announced at most 1 day before the games because there will be no other matches other than the third-place and the final match ;).

    Tue, 03 Aug 2010 08:30:00 +0000
  • Drakas says: # Round 2 complete

    So, Round 2 is over. The teams that went through are: Australia A, Brazil A, Slovakia and Germany.

    Because of the bad timings, Round 3 will happen next week[end], and we're hoping to see Australia A fighting Brazil A on Friday evening and Slovakia fighting Germany in the same evening possibly. If times permit, the last matches will be played during the weekend, and if not, they will happen during the week after that. We'll see.

    Thanks to all the teams that played with so much effort. The only fight where we saw HTF being played was in Australia A vs Portugal, which gave a big lead to the Australian team in the second game of the map.

    12 matches in round 1/pre-elim, 4 matches in round 2. 42 games so far, 10 and a half hours of intense 3vs3 gameplay.

    My apologies to the Brazilians and Latinos for being late to the match. I slept only 4 hours for that :P.

    Maps for Round 3 will be announced when the time is right.

    Sat, 24 Jul 2010 13:40:00 +0000
  • Drakas says: # Round 1 complete

    Now we go into Round 2, where we will see much more of much more difficult action. This time, teams will be given enough time to prepare for playing the maps, which will be:

    tdm @ ac_complex
    tdm @ ac_complex, swapped sides
    ctf @ ac_shine
    ctf @ ac_shine, swapped sides
    The winner of each map gets a point.
    If it's 1-1 after four games, then the
    following two games have to be played:
    htf @ ac_desert2
    htf @ ac_desert2, swapped sides

    You will have a 5 minute break after each game and you will be allowed to change players during that time. Extra break time is given only if the captains of both teams and the referee agree.

    Thu, 22 Jul 2010 21:20:00 +0000
  • Drakas says: # Round 2 matches

    Hi all, now I'll let you into more information on Round 2 matches.

    These matches are one step up from the initial Pre-elimination and Round 1. Each match will consist of up to three different mode/maps. This means that the second game will be the same as the first game but different sides and that the fourth game will be the same as the third game but different sides, and winning each map will give you 1 point. If it is 1-1 after four games, then two more games will be played on a different map, with sides being swapped. The winner of that game will then win the match.

    Example: A vs. B:

    map     X @ ac_X  X @ ac_X  Winner:
    Team A  RVSF      CLA       Yes
    Team B  CLA       RVSF      No
    map     Y @ ac_Y  Y @ ac_Y  Winner:
    Team A  RVSF      CLA       No
    Team B  CLA       RVSF      Yes

    This ends up 1-1, so another one will have to be played:

    map     Z @ ac_Z  Z @ ac_Z  Winner:
    Team A  RVSF      CLA       No
    Team B  CLA       RVSF      Yes

    ... and so Team B wins.

    Since each game takes 15 minutes, and we have 5-minute breaks in-between, that means that if a team wins after four games, it'll take 1 hour with 15 minutes of breaks, and if a team wins after six games, it'll take 1 hour 30 minutes with 25 minutes of breaks, which exactly fits all the given time availability slots. Breaks can be extended if agreed by the captains of each team.

    Map names and modes are not yet announced. These games will be played throughout Friday morning until Saturday afternoon, so be very prepared to play then under relatively short notice.

    Wed, 21 Jul 2010 19:00:00 +0000
  • Drakas says: # Positions open

    Hi all, so far a lot of games have gone by but not everything is that finalised. I am opening some positions for people willing to watch the demos and write up commentaries like what was done for the first two games of this cup.

    Come to IRC, write something up and send it in. You can either do it as a one-off thing or take up a position in doing it.

    There are quite a few games to go over, and use the second game's commentary as an example. Also check out the commentary from the 2009 ACWC as an example.

    Also, if you find any specific highlights (awesome shooting), then also add in the position of time / who did it (so we can look back on these later, not through commentary).

    Wed, 21 Jul 2010 10:00:00 +0000
  • Drakas says: # Timings

    Hi all, I want to clear one thing up: unless you've been e-mailed the match dates/times, the 'Match data' is only a rough guide to the potential date/time, but not necessarily confirmed.

    Yesterday I had to re-arrange some of the fights because there was a mistake in one of my entries. Today, I had to change the USA vs. SK game because I didn't want to risk not having given enough notice.

    I also found out that one of the teams signed up with completely availability times which they didn't try to change to make correct before registrations closed.

    Some matches don't yet have dates attached to them because they're still unclear. As soon as dates and times are agreed to, all the teams will be e-mailed the information and this information will also be available on the site.

    Remember that by the rules, teams cannot add or replace players.

    Edit: where I said "everyone needs to connect", I actually mean those who are playing and any substitutes that are present.

    Sat, 17 Jul 2010 12:00:00 +0000
  • Drakas says: # Get ready to play!

    The current tournament tree is finally up, along with match data!

    I spent quite a bit of time trying to find the best timings and teaming-ups, so there were a few changes from what I temporarily had up yesterday.

    A few teams were requested to make themselves available at certain times. You were all informed individually and I ask you to make sure to reply to my requests as soon as possible!

    For match information, I'll quote the following information I sent to one of the matching teams:

    I require at least the captains of the teams to join IRC.
    There, you will be told to which server all of your team-
    mates (/including the substitutes/) will have to
    connect. I've implemented a hot-swap system which will
    allow substitute players to join in as soon as any player
    loses their connection. This means that if somebody
    disconnects, I will put in a substitute straight away
    and the game must not stop. The server will not be opened
    until the game is over unless there are no other substitutes.
    You will have to use AssaultCube 1.0.4 or you /will/
    be removed from the game. Make sure you install
    everything *before* the game. Remember that if three
    players representing your team do not turn up, the team
    will be automatically disqualified. You must connect to
    the server at the given time. After 5 minutes, the
    server will be privated. The game will begin 5 minutes
    later. After the first game finishes, teams will be
    swapped, a 5 minute break will be given and then it will
    start again. The overall winner of that match proceeds to
    the next round.
    The match details (mode/map) you'll be playing will
    be announced a little later on that same page.
    This is the very first match of the cup and I hope it
    goes well for all of us. Also, make sure to read the
    rules in detail, *especially* regarding what is
    allowed and what is not.
    If you have any questions, ask in #acwc (not in private).
    The captains are the main communication points before
    going to me. I'm not sure if I've given all the necessary
    information but I hope this is enough. 

    The breaks and the like will change later after these rounds.

    Sat, 17 Jul 2010 01:00:00 +0000
  • Drakas says: # Registrations are about to close

    Registrations are about to close in 4 hours. Those teams that haven't been added but have applied, please check your e-mails and also read Extra information so far. I'd appreciate those teams whom I've e-mailed to submit the extra time information. If you are very unsure about the status of your team if it's not been added, then send your registration and do talk on IRC (#acwc).

    Fri, 16 Jul 2010 13:00:00 +0000
  • Drakas says: # Registration closure time

    Registrations will be closing on Friday, 17:00 UTC+0000. I wanted to make it even earlier because it will be a big lot of work to manage the teams and all the dates..

    Thu, 15 Jul 2010 22:00:00 +0000
  • Drakas says: # Extra information so far

    Okay, I've received a lot of registrations so far. A few didn't make it past to the line-ups but there are sitll few things I need to make sure of:


    Please try to make more time available for your weekends. I'd prefer to see at least two of four UTC+0000 sessions: morning, afternoon, evening, night.

    Also, the availability means the time you will be available for with notice. I am not asking you to be able to play instantly. That's why I hope to see more times available.

    First round

    I'll try to get most of the games done this weekend, so please make sure to make yourselves more available then. If you cannot make it, it is all right as long as you can make up for it later. Teams which aren't available this weekend will be put together to play next week.

    I will set a deadline for any teams unable to play this weekend.

    Match dates

    Match dates will be e-mailed out and also put on the "Match data" page.


    Some teams whose members I don't know or haven't been unable to verify, or lack enough availability (I'd prefer to see 5+ hours per day, but 3h/day or less is not acceptable; there were teams trying to get through with 2 hours, even).

    I have e-mailed them but there have been no sufficient responses. If I don't know you, and haven't seen you, you should at least some older demos of you playing, along with some screenshots.


    Please make sure to send e-mails of all your teammates. It's best if all of your teammates receive important notifications directly instead of replying on the captain to pass the message on.

    Also, please make sure that e-mails from are not blocked by your e-mail account.

    I'll be communicating with you and I expect captains to check their e-mail very often from Friday evening on.

    Registration closure

    Registrations will be closing on Friday, 17:00 UTC+0000, so I have the time to e-mail everything out before the most people go to sleep.


    Only 1.0.4 is allowed. Read the rules for information on modifications.

    Thu, 15 Jul 2010 21:45:00 +0000
  • Drakas says: # Change in registrations

    Thinking about mixed teams, I noticed people try and come up with teams based on some silly ideas.

    Therefore, I'm adding some changes. Mixed team sign-ups will only be added-on on Friday, 16th July. This means that country-based teams get priority first. Any second team for a country may in fact have to compete in a pre-tournament knock-out round if there are more than 16 country-sign-ups. There may be further changes like this but if there are 16 country-only teams signing up then mixed-teams might not will be able to participate (I don't discourage trying for registration, though... this is what determines how the cup will proceed; but first give some good effort to form a team inside a country).

    Edit: Latino team will be allowed to compete like a country due to good reliability from the previous cup.

    Mon, 12 Jul 2010 15:42:00 +0000
  • Drakas says: # Registrations now open!

    Registrations are open Sunday, 11th July and close Friday, 16th July. The cup will officially begin Saturday, 17th July, although some games may take place earlier. Read the rules here.

    The played maps and modes will consist of a mixture of CTF, TDM, TOSOK, HTF and TKTF in any of the official maps. These will not be announced until registrations are complete.

    Depending on the number of registrations, there'll be either an 8 or a 16-team limit. And yes, any country can have any number of teams!

    You may ask, "Why such short time for registrations?" Well, we don't want to waste time and get nowhere!

    Make sure to check out the AssaultCube Forum recruitment thread, where you can form a team if you don't have one with friends already.

    Sun, 11 Jul 2010 17:00:00 +0000
  • Drakas says: # Site now open!

    Finally I finished the whole site. If you have any questions, ask them here.

    Sun, 11 Jul 2010 16:00:00 +0000
  • Drakas says: # About the previous World Cup

    I'm sure that only a few of us do actually remember the previous ACWC, from 2009.

    It's been a whole year since we last competed in such fashion, but let's enjoy the fun once again!

    Join us in IRC, Mumble 1.2 and TeamSpeak 3!

    Sun, 11 Jul 2010 15:00:00 +0000